#include #include #include #include #include #include #include #define PORT 8080 #define BUFFER_SIZE 1024 enum PacketTypeClient { LOGIN = 0x02 }; enum PacketTypeServer { LOGIN_OK = 0x00 }; struct Packet { uint8_t type; union { struct { uint16_t padd1; uint8_t padd2; wchar_t name[256]; }; }; }; int main() { int server_fd, new_socket; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[BUFFER_SIZE]; // Create socket file descriptor if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // Attach socket to the port if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt))) { perror("setsockopt"); exit(EXIT_FAILURE); } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(PORT); // Bind the socket to the address if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } // Start listening for connections if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } // printf("Server listening on port %d\n", PORT); while (1) { // Accept a new connection if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) { perror("accept"); exit(EXIT_FAILURE); } // Read data from the socket ssize_t bytes_read; struct Packet *p; // while ((bytes_read = read(new_socket, buffer, BUFFER_SIZE)) > 0) { while (1) { bytes_read = read(new_socket, buffer, BUFFER_SIZE); p = (struct Packet *)&buffer; printf("type: %x; padd: %x %x", p->type, p->padd1, p->padd2); fputws(p->name, stdout); // Print the raw bytes to stdout //fwrite(buffer, 1, bytes_read, stdout); fflush(stdout); // Ensure the output is flushed immediately } // Close the socket after reading close(new_socket); } // Close the server socket (this line will never be reached in this example) close(server_fd); return 0; }